Testseek.com have collected 34 expert reviews of the Saints Row: The Third and the average rating is 80%. Scroll down and see all reviews for Saints Row: The Third.
November 2011
(80%)
34 Reviews
Average score from experts who have reviewed this product.
Abstract: Possibly the most ridiculous terrorism simulator aroundIn this gaming generation of soul delving plot-lines and eye deceiving realism, it's easy to forget a videogames' primary function is to make sure the player is having fun. The Saints Row series has a...
Saints Row: The Third may be crass, ridiculous and violent, but it's also wonderfully entertaining. By stepping into the void left by the maturing GTA series, Volition has not only stepped out of Rockstar's imposing shadow, it has also proved a parado...
Abstract: Saints Row: The Third developed by Volition and published by THQ is the latest title in the Saints Row series and we play as the leader of the Third Street Saints gang...
Abstract: THQ certainly know where they're heading with the Saints Row franchise. In the run up to this game's release, all kinds of crude humour etched itself across the Internet, backed up by a television advertising campaign that knowingly nodded towards Jers...
Abstract: Saints Row is about as far away from sensible as you can possibly get. It's ridiculous brand of gang violence and low-brow humour has slowly managed to endear the series to the gaming community over the course of the last few years. With GTA IV going a...
Abstract: Los Angeles based publisher, THQ has had a busy year. Starting with a logo change at the beginning of the year and continuing with their wireless sell off, closure of Kaos Studios, announcing the end of the Red Faction series and seeming to disavow mo...
Abstract: Some games create atmospheric worlds that attempt to draw you in with moving stories about characters seeking a second chance, or cast you as troubled superheroes who push themselves to the limit to fight evil. Saints Row: The Third is not like those ...
Abstract: Sandbox games are a strange breed. Traditionally, games have been a linear passage from a starting point to a set endpoint. One path, however jagged or curved it may be, that either culminated in a player's victory or was abandoned early in defeat. Mos...