A masterclass in how to make the absolute least of your own unique selling point. So devoid of ideas, we almost feel sorry for it.More Like This... More Articles >>> ...
Cool gravity-control mechanics, A handful of fantastic moments, Destructible scenery
Uninspired level design, Gravity shifts are under-utilised, Generic look and feel
Inversion has potential, but that potential goes mostly unrealised. Even the variations in gravity and the gravity control mechanics can't make something that exciting out of the game's dreary Gears of War-lite levels, and there's nothing that compelling ...
Abstract: It has become common for developers and publishers to follow several basic rules: keep making franchises, add an online pass, and copy from the best. Inversion takes a cue from a couple of these ideals and puts a gravity spin on it. Sure, there are f...
It's never satisfying to condemn any game but it's hard not to with Inversion. There are glimmers of nice ideas within, but the water is too muddied to see them clearly. All that's left is a bunch of mechanics that we've all seen before, and better implem...
Abstract: At first glance Namco's newest action game, Inversion, looks like a breath of fresh air in an already overcrowded genre. With its wacky gravity gimmick, large bosses, destructive environments and explosive set pieces, it wouldn't be hard to cut an imp...
Abstract: Inversion is one of those games that seem to have been around forever, quietly popping its head up out of the bushes every few months to remind us it still exists while we continue living our lives and barely so much as grunt an acknowledgement. Such...
Abstract: Inversion doesn't pretend to be anything it's not. It's a Gears of War knockoff, albeit one with a grab bag of gravity-related features thrown into the mix. Besides the stolen cover system, the "roadie run," and the similar graphics, one of your weapon...
Abstract: The third-person shooter genre is a crowded one and to make an impression at all, you have to do one of several things tolerably well. You could make a superbly balanced, playable, well-crafted and accessible game; you could copy a market leading game...
Abstract: Saber Interactive, a Russian developer, are known for including innovative gameplay mechanics in their games. A good example is 2007's TimeShift, in which manipulating time was central to the core experience. Despite this innovation, however, their gam...