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Reviews of SOCOM: U.S. Navy SEALs - Fireteam Bravo 3

Testseek.com have collected 21 expert reviews of the SOCOM: U.S. Navy SEALs - Fireteam Bravo 3 and the average rating is 70%. Scroll down and see all reviews for SOCOM: U.S. Navy SEALs - Fireteam Bravo 3.
 
(70%)
21 Reviews
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70 0 100 21

 

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  Published: 2010-02-16, review by: gamesradar.com

  • Technically solid, Long range headshots, Great range of options
  • Solo players are only getting half a game, Still needs a second analogue stick, Flaws get augmented on more difficult settings

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(80%)
 
  Published: 2010-03-05, review by: evergeek.com

  • Abstract:  As yet another SOCOM game, Fireteam Bravo 3 on PSP delivers predictably. Generic Important Guy is missing; dudes sent in to find Generic Important Guy have also gone missing; you the Navy Seal and three of your boys must go to Soviet-sound-alikevia, re...

 
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(75%)
 
  Published: 2010-03-01, review by: gamechronicles.com

  • Abstract:  As a longtime fan of the tactical military shooter genre, I have spent many an hour playing and replaying missions in the many various iterations of Ubisoft’s Tom Clancy franchises Rainbow Six, Ghost Recon, and Splinter Cell. I have also downed many a...

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(85%)
 
  Published: 2010-02-28, review by: game-boyz.com

  • Abstract:  Visually Fireteam Bravo 3 is not a bad game. Level design is well implemented with each one being large and different from each other. You will explore narrow streets, numerous buildings, and some great Soviet themed areas. I was somewhat surprised by ...

 
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  Published: 2010-02-24, review by: gamezone.com

  • Abstract:  With two PSP entries under its belt, SCEA’s SOCOM US Navy SEALs: Fireteam Bravo franchise ranks among the premiere shooters on the system, benefiting from great controls and comprehensive multiplayer features. Now, Sony and developer Slant Six Games ha...

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(70%)
 
  Published: 2010-02-18, review by: arstechnica.com

  • Abstract:  When you have a series of games as successful as SOCOM: US Navy SEALs, it's a double-edged sword. On one hand, generating buzz about each title you develop isn't too difficult, since you have a large fan base, but on the other hand, you'll be expecte...

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  Published: 2010-02-17, review by: geardiary.com

  • Nice combat, Excellent multiplayer, Even better control scheme and targeting, Great Custom Mission generator
  • Campaign is very short and scattered, PSP controls will never really be up to the task of frenetic action, Would have loved a real cover system, Enemies are really dumb

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  Published: 2010-02-16, review by: armchairempire.com

  • Abstract:  I have to admit this felt like putting in the 62nd version of SOCOM into my PSP. Maybe I just have had an overdose from the humble beginnings of the franchise on the PS2 but it seems like these games are outpacing Madden or Pokemon on the r...

 
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(65%)
 
  Published: 2010-02-12, Author: Chris , review by: cnet.com

  • Abstract:  Within two years of the PSP's launch in 2005, the first two SOCOM: U.S. Navy SEALs Fireteam Bravo games set the standard for tactical shooter action on the system with great controls and lengthy, diverse missions. After a three-year hiatus, the Firetea...

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(60%)
 
  Published: 2010-02-12, review by: gamespot.com

  • Great array of weapons, Slick competitive multiplayer
  • Fairly easy, with little tactical depth, Straightforward, uninteresting mission objectives, Unexciting combat
  • Fireteam Bravo 3 has the makings of a rewarding shooter, but it lacks the freshness and tactical depth that made its predecessors so engaging....

 
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(60%)
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