Abstract: Players are immediately introduced to all the famous skateboarders presented in Skate 2 in EA’s very fashionable live-action cinematography, where we see our protagonist leaving jail. Then to molding avatars through the character creation, a robust sys...
Same great controls; loads of challenges to tackle; an authentic representation of skateboarding culture.
Off-board controls are sketchy; moving objects around the world isnt that polished; intimidating controls.
Skate was an innovative game in that it did away with the "Jackass" crowd and instead focused on capturing a more realistic approach to the sport, delving deeply into skateboard culture. Now with Skate 2 we get more of the same, which isnt bad by any ...
Abstract: Having the skating-game genre all to itself this time around, Skate 2 presents an interesting proposition as a sequel to an experience defined by its novelty. No longer tied to serving as a brutally successful experiment in virtual phys ed (that I abso...
Abstract: When Skate was released in 2007, it took a fresh new approach with a control scheme that made tricks feel more realistic and satisfying than in any previous game. Skate 2 refines this system somewhat and, impressively, adds a wealth of new features and...
Abstract: When EA Black Box dropped Skate onto store shelves in September 2007, it not only put up the first real competition for the long-time king Tony Hawk franchise, but wiped the floor with it. Selling twice as many copies as Activisions near decade-old se...
Abstract: Skate 2 NEWCOMER Skate not only outsold the latest Tony Hawk game by two-to-one, it also forced Activision to go back to the drawing board after nine years of annual skateboarding games. Skate was far more realistic than what had come before. It w...