Abstract: Anyone who says BioShock didn’t need a sequel is a liar. The fact the first game was such a huge success may have been a surprise, but all it really meant was that a follow-up would do just as well, if not better, at retail. Almost as soon as it was an...
Abstract: Recently released sequels Assassin's Creed 2 and Mass Effect 2 have been received as much-improved middle portions of promised trilogies, widely acclaimed for building upon their narrative foundations while refining core gameplay elements and creating ...
Abstract: BioShock is the type of game that didn't really need a sequel. Its unique take on storytelling and first person shooting action, alongside the fantastic art deco/depression era stylings and audio was fairly self-contained in the undersea wonderland kno...
If you enjoyed the first BioShock there is no doubt you’ll love the sequel. The game feels so familiar. The graphics, the music, the controls, you feel like you’re returning home to Rapture. My only complaint would be that it may be too similar. Those ...
Expanded set of moral quandaries, Story expands upon the world of Rapture, Fantastically atmospheric and creepy, Improved combat mechanics, Fun and engaging multiplayer
Less memorable story than BioShock, A bit too familiar for fans of its precursor
BioShock 2 is a beautiful and disturbing return to Rapture....
Abstract: When the city of Rapture was first unveiled, it was an underwater dystopia ravaged by civil war and self-destructive genetic manipulation. This strange and unforgettable world was also one of awe and wonder. Set nearly a decade after the events of its ...
Abstract: BioShock 2 has a big reputation to live up to. The critically acclaimed BioShock put together a stylized, provocative world; it wasn't a perfect game, but the story -- a red-herring-filled plot mixed with existentialist (and objectivist) philosophy -- ...
It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and myster...