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Reviews of Sid Meiers: Civilization 5

Testseek.com have collected 90 expert reviews of the Sid Meiers: Civilization 5 and the average rating is 86%. Scroll down and see all reviews for Sid Meiers: Civilization 5.
Award: Most Awarded October 2010
October 2010
 
(86%)
90 Reviews
Users
(86%)
6 Reviews
86 0 100 90

The editors liked

  • An impressive number of civilizations to choose from and a comprehensive tech tree
  • Great replay value
  • Respectable amount of customization and scalability options
  • Multiple ways of dominating the world

The editors didn't like

  • No radically different or innovative addition to the series
  • Taxing on system resources

 

Reviews

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  Published: 2010-09-22, review by: pcgameshardware.com

  • Abstract:  Civilization 5 Sid Meier's Civilization 5 tested: Technological innovations in game mechanics and enhanced DirectX-11-appearance shall help the fifth part of the Civilization series become a great success. PC Games Hardware puts it to the test. PCGH-...

 
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  Published: 2010-09-22, review by: gamespot.com

  • Hours of addictive turnbased glee, Fantastic new tactical combat system, Excellent interface makes it easy to keep track of every aspect of the game, Great automation features allow you to focus on the big picture, Lovely visuals and classical soundtrack.
  • Inconsistent, overly aggressive AI, Scattered annoyances, particularly in multiplayer.
  • Excellent tactical battles and a slick interface make the latest Civilization another wonderful addition to a classic franchise....

 
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(90%)
 
  Published: 2010-09-21, review by: pcmag.com

  • Addictive as ever. Some excellent game-play additions.
  • Feels far more simplistic and less rich than previous Civilization titles. Changes to major mechanics will require significant readjustment time for veterans.
  • Given the series' stellar pedigree, Civilization V would have to work feverishly to be disappointing. But this highly simplified chapter in the Civ saga tries its best. Buy it now...

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(60%)
 
  Published: 2010-09-21, review by: extremetech.com

  • Abstract:  It can't be easy for a long-running game series to stay fresh after 19 years and several iterations of one general idea, yet Civilization has managed remarkably well. Through its first four versions, the quintessential PC strategy game has evolved from...

 
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(60%)
 
  Published: 2010-09-21, Author: Eric , review by: gamespy.com

  • Still addictive as hell; new tweaks enhance gameplay; stable as the place you store your horses; new cultural policies add a fantastic RPG element.
  • New city-states feature is a double-edged sword; games lack a sense of character; some omissions from multiplayer hurt that experience.

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(80%)
 
  Published: 2010-09-21, review by: videogamer.com

  • Most accessible Civilization to date, Gives you more time with the things that matter, Epic feel, Changes probably won't be able to please everyone...

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(90%)
 
  Published: 2010-09-21, review by: strategyinformer.com

  • Keeping a franchise alive and kicking, not to mention fresh, after twenty years can't be easy. In many respects, these changes, this new ‘direction' if you will actually isn't surprising. Would a “Civ IV plus whatever” game really have been just as good...

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(90%)
 
  Published: 2010-09-20, review by: ign.com

  • Civilization V is one of the best turn-based strategy games I’ve ever had the pleasure of playing. Whether teaming up with my friends for some multiplayer, or simply losing a whole night of sleep to the game’s endlessly replayable single player, this i...

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(90%)
 
  Published: 2010-09-17, review by: Gamingnexus.com

  • Abstract:  Whenever a game with as much hype and legacy as Civilization V comes along, it generates a tremendous amount of discussion and debate. Even before the game's release, as snippets and details are discovered, would-be fans are either extolling the virtue...

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(96%)
 
  Published: 2010-09-12, review by: arstechnica.com

  • Abstract:  A few tribes in Civilization V angle for control of the continent in the Medieval Era. Civilization V is mere weeks away, but we've logged a few hours in some preview code manipulating history, fighting wars, wooing city states, and building World Wo...

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