Abstract: Gone Home is a special game, a game that sticks with you long after you've finished it in the four-five hours it lasts. By avoiding common (but popular) gameplay mechanics, the developers did take a risk but I do believe that it was a risk worth taking be...
Abstract: PCGone Home is a first-person interactive game developed by the Fullbright Company, and a very unique experience. The game puts players in the shoes of Kaitlin Greenbriar, a college student who has just returned home from Europe after a year. However, ...
Gone Home is to action games as independent drama films are to blockbuster action extravaganzas. It's not the sort of thing you'd play to escape, but rather something to explore someone's experience and how you feel about it, how it reflects on your own l...
Gone Home has one of the best storylines you will find in a video game. You might find it a little pricey for the length, but you don't want to miss out on this important game....
Poignant, evocative story that takes advantage of smart writing and pacing. Does more with its characters in a couple hours than most games do in 20.
Non-traditional and brief approach may catch players off-guard.
Members of the Fullbright Company cut their teeth working on the BioShock series, and it shows. These are masters of setting, tone, and interactive storytelling, and Gone Home is excellent. 1 of 6 Gone Home View the full image Welcome to Arbor Hill...
Exceptionally tense play, even in the absence of true physical threats, One of the best interactive stories yet told
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Gone Home is a game that can be played by anyone, and should be played by everyone. It is an outstanding achievement, both for gaming specifically and for storytelling in general. You can't possibly get a sense of how powerful it is as a standalone work...
Incredibly rich and convincing '90s atmosphere, Heartbreakingly honest, poignant writing, Respects your intelligence and lets you piece the story together