Abstract: After six long years of uncertainty over getting a follow up or not, we return to the realm of Darksiders. The Four Horsemen of the Apocalypse continue their quest to save humanity and uncover the secrets of the Charred Council. As Darksiders allowed you...
Excellent, ever-unfolding level design, Satisfying traversal powers and it feels great switching between them on-the-fly, Enemy designs for the Seven Deadly Sins are inspired
Littered with performance issues, Camera control is a constant issue, especially in chaotic fights, Story feels inessential
"Disappointed" is the right word, I think. Again, Darksiders III isn't bad per se. It simply feels unnecessary. I don't mind that the game is structured like an adventure from the Xbox 360 era, nor its short length, nor its hammy characters. Those are all...
Published: 2018-11-26, Author: Ron , review by: gamingtrend.com
Solid entry into the Four Horseman story, A few deviously difficult puzzle elements, Action fans will dig what's on offer, Hallows powers all feel unique and fun, Boss battles are a real highlight
Checkpoints are horribly placed, Traversal controls can occasionally be janky, We lost the great RPG elements of Darksiders II, Difficulty level is all over the damned place, Slowest. Healing. Animation. In. Any. Game. Ever
With a more heavy focus on action, Darksiders III is a return to the roots of the franchise, and away from the RPG elements of its predecessor. Whether that appeals to you or not, there's more than enough fantastic story elements to bring any fan back to...
Impressive effort with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash.How we score: The destructoid reviews guide...
Published: 2018-11-26, Author: Richard , review by: gamespot.com
One-on-one combat encounters in open areas offer engaging challenges, Inventive character designs stand out
Battles are fought against a frustrating camera and lock-on system just as much as any enemies, The generic and drab environments aren't enticing to explore, Progression is simplistic and devolves combat into repetition, Platforming and puzzles are dull a